![]() GTA 4 made driving more complex, challenging, and immersive. The PS2 vehicles, by comparison, handled like dodgem cars and were retroactively deemed arcadey due to the new bar for realism GTA 4 set. The physics and damage models became more complex. They would undoubtedly be considered outdated if alternative urban sims such as Watch Dogs and even many dedicated racing games weren’t still lagging behind Rockstar’s earliest efforts. The physics and damage models are simple compared to modern GTAs. The PS2 games featured vehicle physics at their most arcadey, though they were relatively realistic by the standards of the time. ![]() The Grand Theft Auto series has leaned more on the realistic side of the spectrum since GTA 3. At the other end are those with realistic vehicle physics these games aim to recreate the experience of driving actual vehicles. Vehicles in these games do not handle realistically at all they are typically cartoonish and deliberately silly. At one end are those with arcadey vehicle physics. Accurate representation of driving in GTA 4Įvery driving game can be mapped onto a spectrum.
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